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One of the perks of pre-ordering A Township Tale is being able to play the game two days early on Tuesday, July 13. The game costs 9.99 USD and pre-orders have officially gone live on the Quest Store. I'd say right now, we've got early game and early-mid game. A Township Tale will release for Oculus Quest and Oculus Quest 2 on Thursday, July 15, 2021. Regarding 'End Game', we do plan on having bosses, world events, and general later game mechanics. obviously are designed to help players create their own 'quests', but we definitely see the appeal for more traditional quests, so there'll probably be news around that in the future. We'll be evaluating ways that we can provide goals, both to individuals, but also to the server as a whole as we continue through development.įeatures like repairing, skills, exploration, etc. You can't do it).īoth styles have *huge* drawbacks, and the MMO style we find both immersion breaking, and generally. Generally quests are either MMO style (everyone can do them, though the storyline for each player acts as if no other player exists), or single player style (If the goal is to save a creature from attackers, and I do it, it's done. A general goal though, was to not have any human NPC's, and to hold back on throwing in a bunch of traditional 'quest giving' situations.
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More traditional 'quests' will likely come with time. So for instance, you may need to kill X Spriggulls for a new hairstyle, or high-five 10 players for some other cosmetic. Meta-quests will be account-tied, cross-server, quests, that give you a non-gameplay reward.
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